Fallout 4’s new Workshop is extremely deep and complex. Figuring out its inner workings is probably tougher than tackling the raiders, super mutants, and deathclaws of the wasteland. However, with some help you should be able to take it on and become the leader of a nice community. We have a full guide on the mode, but one aspect was especially confusing, while still being extremely important to the experience. So, here’s how to establish supply lines in Fallout 4’s Workshop.
First, what are supply lines? Essentially, supply lines let you create a shared inventory between your settlements. Food and water won’t necessarily be shared, but if you have copper in one settlement and need it in another, having a supply line will make it so you don’t have to go and get it to build that new generator. This becomes increasingly important as you gather a huge inventory of resources and other items that you might need in your more out-of-the-way settlements.
So, how do you link up your Fallout 4 settlements with supply lines? First you need to activate the Local Leader perk, which takes a Charisma of six to unlock. Once you have that you can establish them, but Fallout 4 doesn’t go out of its way to say how. Essentially, you need a spare settler in your town.
One trick, if you don’t have a settler to spare, is to send one of your companions to the necessary town. Some won’t work as couriers, such as Codsworth, but many will. Send Strong the super mutant to a settlement and he can quickly establish the supply line you need, for example.
To do this, go into Workshop mode and walk up to whomever you have to spare, hit RB or R1 on consoles, the button is displayed on the bottom if your on PC or changed up the control scheme, and a new menu will pop up. This lets you pick what settlement to set the supply route to. You’ll want it to be closeby, most likely the closest other settlement you have. However, you’re goal is to link them all, so forming a circle or chain is the best idea here.
Once you pick the other settlement your main job is done. You’ll notice immediately that your inventory from all the other linked settlements is available here, allowing you to tap into everything you own if you do this right.
This info is also useful if you simply want to assign workers. Though we go into greater detail in our comprehensive Workshop Guide, essentially you do the same steps here, but instead of hitting RB or R1, you hit A/X. This sets that settler into the assign mode. Now you just find whatever you want them to work, such as a guard post, or farm, and select it with A/X. They’ll start working it immediately.
Creating a settlement in Fallout 4 can be overwhelming at first, but once you get down the basics, you'll have settlements sprouting up all over the Commonwealth. To get a better understanding of how settlements operate, take a look at the eight main components to a successful settlement.
Why grow a Settlement? In addition to the experience you gain from Crafting settlements and from recruiting missions, settlements attract traders, who in turn bring great gear and weapons to sell.
If you're looking for the pieces you need to build your new home, check out our huge guide to Crafting Components.
Settlement Maintenance Overview
You can see the overview of your settlements from your Pip-Boy under Data > Workshops > [Settlement Name]. From here you can see the numbers of your settlements specs and more importantly if your settlement is doing well.
If your settlement is doing well, you will simply see the settlement name in the list. If there is something that needs to be addressed, you will see a caution symbol next to the settlement name. You can highlight that settlement in the list to see what area needs attending too.
It's good to have your settlements doing well because that deters outside forces from attacking, keeping everything and everyone there safe.
In order to have a settlement, you have to have people who will manage and populate the area. You can recruit people from all over the Commonwealth.
Typically, the people you can recruit to one of your settlements will be isolated from an already existing quest or group, and they will normally have an official name, rather than a standard title. You can also find recruits by installing items like the Recruitment Radio Beacon in your settlement.
Build an Awesome 2 Story House
Confused about the Local Leader perk and establishing supply routes? Once you have the required perk and at least two settlements, enter the Workshop mode and find a settler you will assign to handle the supply line. Highlight the person and select the Supply Line option to send them on their way.
This will allow you to share resources between the two settlements. If you get to the second level of Local Leader, you'll be able to start opening up trade stores.
Curious about which settler is assigned to what? While there isn't a way to see a list of each settler and their duties, you can highlight a single person in the Workshop mode and see their assignments highlighted as well.
You won't get much done if you can't provide for the your settlers. Find food samples like Corn and Tato through random traders or even scattered about the Commonweatlh.
Use these to plant a garden in your settlement. Create a garden big enough to satisfy the number of people!
Adhesive is a crucial element to crafting, but you won't find it so easily out in the Commonwealth. But fear not! The breakdown of Vegetable Starch will provide you with an incredible fiveAdhesive! Vegetable Starch requires three Mutfruit, three Corn, and three Tato to make, along with one Purified Water.
Have all these plants planted in your settlement and you'll be able to replenish these ingredients over time. You'll have to find the Purified Water yourself, but once you have enough material for a Water Purifier, install it and you won't have to search for this either.
Just like food, water is essential element to keep your settlers happy and, of course, alive. This one is easy to supply. Just plop down however many Water Pumps you need! Later on when you have better resources, you'll be able to install items like the Water Purifier. Purifiers must be built in water, and you'll need a secondary generator to get it working.
While power is not at first required for a just starting settlement, it is something you will want to consider if you plan to have your settlement grow and prosper.